Mage |
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Specialization | Long-range |
Advanced Jobs |
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Classes |
Mage is a basic job in Stranger of Paradise Final Fantasy Origin. Jobs provide an archetype for the player which provides abilities and stats that are related to the job. Each job specializes in a combat style, uses different starting equipment, and gain access to special job abilities that make them more effective in combat.
Mage Information
Mages can cast Black Magic I spells, and holding down the cast button allows the caster to focus on unleashing stronger tiers of the spell (Fire - Fira - Firaga) without expending any extra MP.
Mage Abilities and Affinities
*600% affinities are available once enough progress has been made into the Rift.
Name | Type | Job Points | Description |
Magic | Passive | 0 | [Stat Bonus: Intellect] |
Elemental Vulnerability Resistance +24.0% | Passive | 2 | Increases magic vulnerability resistances. |
Normal Attack MP Recovery +4.7% | Passive | 2 | Increases MP recovery from normal attacks. |
Mage Affinity +10% | Passive | 2 | Increases mage job affinity. |
Brute Strike | Combo | 2 | [Attack Type: Strike] |
Resolute Mace | Combo Ability Effects | 2 | [Weapom Type: Mace] [Charged Attack Link] Enhances abilities set to [Hold Attack] > [Use Ability] Restores MP based on magic damage dealt. |
Ruin | Command | 2 | [Element: None] [Stat Bonus: Strength] Release a non-elemental magic attack in front of you that sends enemies flying. |
Tidal Tremor | Combo | 2 | [Attack Type: Strike] [Element: Water] [Stat Bonus: Intellect] Envelop your mace with water and deluge your enemies with strikes. [Any Link] |
Mage Affinity +25% | Passive | 2 | Increases mage job affinity. |
Enemy Weakness Magic Break Damage +6.5% | Passive | 2 | Increases magic break damage dealt when targeting enemy weakness. |
Black Mage | Job Unlock | 0 | Unlocks the Black Mage job. |
Concentrate | Passive | 2 | Increases MP recovery limit when casting magic. |
Mage Affinity +15% | Passive | 1 | Increases mage job affinity. |
Aftershock | Combo | 2 | [Attack Type: Strike] [Element: Earth] [Stat Bonus: Intellect] Strike the earth repeatedly with your mace, sending out a shockwave with the last strike that deals earth damage. [Link 3 Ability] |
Sorcerer's Scheme | Combo Ability Effects | 2 | [Weapon Type: Mace] |
Enemy Weakness Magic Break Damage +6.5% | Passive | 2 | Increases magic break damage dealt when targeting enemy weakness. |
Red Mage | Job Unlock | 0 | Partial unlock for red mage. Requires the swordfighter's red mage mastery to completely unlock. |
Elemental Vulnerability Resistance +24.0% | Passive | 1 | Increases magic vulnerability resistances. |
Normal Attack MP Recovery +6.1% | Passive | 2 | Increases MP recovery from normal attacks. |
White Mage | Job Unlock | 0 | Unlocks the White Mage job. |
20% | Intellect +1 |
30% | Intellect +1 Spirit +1 |
50% | Increases ability break damage dealt by 5.9%. |
80% | HP +25 Intellect +2 Spirit +1 Agility +1 |
120% | Increases ability break damage dealt by 9.8%. |
160% | HP +25 Intellect +3 Spirit +2 Agility +2 |
250% | Mace: Refills your break gauge when hit by an enemy's attack during a rear attack link. |
400% | Mace: Enables the use of all weapon abilities for the mace. |
600%* | Reduces the MP cost of mace combo abilities while maces are equipped. |
Affinity % | Effect |
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Mage Equipment
All equipment the mage job can equip are indicated here:
Mage Notes & Trivia
- N/A