Command Abilities in Stranger of Paradise Final Fantasy Origin are the many techniques that can be executed in combat. These are found in the different Job Trees of a certain Job and it can be unlocked by spending a required amount of Job Points. Most of these abilities can only be equipped in the four available slots of the command abilities, and these can be used across different jobs you swap into and is always available to be used upon meeting certain conditions. You can find all of your learned Command Abilities in the Main Menu > Battle Settings. This page covers a list of all the Command Abilities in Stranger of Paradise Final Fantasy Origin.

Stranger of Paradise: Gameplay Expressions

 
 
 
 
 
 
 
 
 

How do I unlock Abilities?

You need to defeat enemies and upon leveling up, you will be rewarded with Job Points. Job Points can be used on a Job Tree to obtain skills and abilities, which fall into the following categories:

  • Combo: Powerful techniques that are triggered during regular attacks.
  • Command: Versatile techniques that be used by any job.
  • Passive: Supplementary effects that are always active after you obtain them.

 

Stranger of Paradise Command Abilities

Command Job Description MP Cost
Lightbringer -

Costs 200 MP. Consumes 200 Max MP. Duration 20 seconds.
Consume MP used to gain the following effects:
-Increased break damage dealt
-Attacks reduce enemy max break gauge
-Enemies brought to 0 HP will be finished with a soul burst

2
Shield Bash Swordfighter

Costs 100 MP.
[Attack Type: Strike]
[Stat Bonus: Stamina]
Smash an enemy with your shield, staggering them.
*Requires a shield.

1
Reinforce Swordsman Costs 100 MP. Duration 30 seconds.
Temporarily decreases the amount of time required to charge certain attacks and the likelihood of being staggered.
1
Summon Tachi  Ronin  Costs 100 MP. Duration 30 seconds.
Temporarily increases damage taken and damage dealt.
1
Counter Pugilist  Costs 100 MP. Duration 40 seconds.
Temporarily reduces the break cost of a successful soul shield and increases MP restored.
1
Blood Weapon Marauder 

Costs 100 MP. Duration 30 seconds.
Temporarily restores HP based on damage dealt.
*Also restores HP per normal attack, even if 1 damage is dealt.

1
 Ruin Mage 

Costs 100 MP.
[Element: None]
[Stat Bonus: Strength]
Release a non-elemental magic attack in front of you that sends enemies flying.

1
Venom Duelist  Costs 100 MP. Duration 15 seconds.
Temporarily causes hits landed to accumulate poison on the enemy.
*The enemy will become poisoned after enough poison accumulates.
1
Swayback Lancer  Costs 100 MP.
Evade with a swift backstep. Fills break gauge by 60% on activation.
*Can be used to animation cancel. Swayback has 0.4 seconds of invulnerability.
1
Mighty Strikes Warrior 

Costs 100 MP. Duration 30 seconds.
Boosts own attack type temporarily, allowing you to more easily pierce the enemy's resistance.
*Normal attacks generally cause Weak to appear

1
Provoke Knight Costs 100 MP. Duration 30 seconds.
Temporarily reduces damage taken by 20% and makes enemies more likely to attack you.

1
Lunatic Berserker Costs 100 MP. Duration 30 seconds.
Temporarily increases attack speed by 25%, but stops automatic break gauge recovery.
1
Flee Thief Costs 100 MP. Duration 30 seconds.
Temporarily increases movement speed by 30% and break gauge recovery by 50%.
1
Chakra Monk Costs 100 MP. Duration 30 seconds.
Cures status ailments, and temporarily increases your resistance to status ailments.
*Usable even when silenced.
1
Divine Sigil White Mage Costs 100 MP.
Greatly increases the duration of the next ability used.
*Only usable with abilities that temporarily buff you.
**Duration increase is approximately 50% of most command abilities and job actions.
1
Seal of Blood Black Mage Costs 100 MP.
Increases the damage dealt by the next ability by 80%. Enemies broken or brought to 0 HP by this attack will be finished with a soul burst.
1
Magic Regen Red Mage Costs 100 MP. Consumes 100 Max MP. Duration 15 seconds.
Slowly recover MP over a period of time.
*Using this ability will reduce your max MP.
1
Lancet Dragoon Costs 100 MP. Duration 30 seconds.
Recover HP and MP whenever exploiting an enemy's weakness for a certain amount of time.
1
Zanshin Samurai Costs 100 MP. Duration 30 seconds.
Temporarily reduces the MP cost of combo abilities by 30%.
1
Drain Dark Knight

Costs 200 MP.
Steal HP from surrounding enemies.
*Receive HP equal to 50% of damage dealt.

2
Sentinel Paladin Costs 200 MP. 
Nullifies a limited amount of damage.
*Higher max HP will increase the amount of damage that can be nullified.
**Appears to be 50% of max HP.
2
Jubaku Ninja Costs 100 MP. Duration 30 seconds.
Temporarily extends the duration the enemy's status ailments and debuffs with every attack.
1
Invisible Assassin Costs 100 MP. Duration 30 seconds.
Temporarily makes enemies less likely to attack you and boosts the effect of critical hits.
1
Bravery Liberator Costs 200 MP. Duration 20 seconds.
Temporarily increases damage dealt by your party by 15% and gradually refills the break gauge by 50 per second.
2
Overpower Breaker Costs 200 MP.
A powerful long-ranged attack that can only be used while lightbringer is active. Using this ability will end lightbringer.
2
Runic Protection Void Knight Costs 200 MP. Duration 30 seconds.
Temporarily decreases MP instead of HP when taking damage.
2
Magic Arts Tyrant Costs 200 MP. Duration 20 seconds.
Temporarily increases MP recovery by 30% when landing a successful hit. Each hit extends the duration of this effect.
2
Teleport Sage Costs 200 MP. Duration 40 seconds.
Temporarily teleport instead of evading.
Invulnerability for 0.2 seconds during teleport.
2
Chaosbringer Cyclic Warrior Costs 100 to 600 MP. Duration 5 seconds ~ 15 seconds based on MP consumed.
Consume all your max MP to gain the following effects:
-Increased break damage dealt
-Attacks reduce enemy max break gauge
-Enemies brought to 0 HP will be finished with a soul burst
-Abilities do not require MP to activate

1~6
       

 

 



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